Harvest the island
Use your harvest beam to gather stone, wood, biomass, and other resources straight from the world. What you gather anywhere can be spent anywhere.
Pre-alpha demo · in development
Brought to you by Stubborn Machine Games
A first-person survival and base-building game about harvesting a world, building machines, and advancing from hand tools to the space age.
The Steam page is not live yet. This button will be enabled when it is.
Use your harvest beam to gather stone, wood, biomass, and other resources straight from the world. What you gather anywhere can be spent anywhere.
Fabricate increasingly advanced machines, customize their modules and stats, and give them a name. Send them out to mine, build, explore, and fight alongside you.
Start with hand tools and your own shield for power. Build your way through burners, power tools, solar, batteries, automation, and eventually a starship.
Once your starship is built, travel to distant planets, or rain down destruction on your enemies.
Status
Questions
A first-person survival and base-building game with heavy automation. You harvest raw materials by hand, build the machines and robots that take that work over, and climb an incremental upgrade ladder — shield charge to burner to solar to stored power, hand tools to power tools, one robot to a shift of them — that runs from the first rock you break to the space age.
Yes, and you generate it yourself before you play. You choose a world archetype and tune continents, ocean level, coastline roughness, mountains, rainfall, desert belts and deposit density, read the result across seven map layers, then pick where to land. It is seed-driven, so the same settings and seed give you the same world again.
Not yet. The game is in pre-alpha and there is no public build to download. A Steam page is on the way — that is where a playable demo will be announced first, and wishlisting there is the single most useful thing you can do for a game at this stage.
No. From Stones to Starships is single-player, and multiplayer is explicitly out of scope for the current work. That may be revisited after the single-player game stands up on its own, but it is not something to expect.
It is the destination the title describes, and the reason the name was chosen. Right now it is concept work and design direction, not a system you can play.
Unity 6 with the Universal Render Pipeline, by Stubborn Machine Games, a one-person independent studio.